Vanilla Cooking Expanded
Vanilla Cooking Expanded is a core module of “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. Whilst other mods work very well without it, it makes use of fish from Vanilla Fishing Expanded as well as plants from Vanilla Plants Expanded in order to provide users with a more in-depth cooking experience.
Mechanics are simple and intuitive – keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a variety of new meals, make mood-boosting desserts out of fruits, make filling grilled meals that lose the effect when frozen, create large bakes using flour or produce large quantities of soup through boiling ingredients for several days at a time. You can now transform animal milk into cheese inside a cheese press – and it gains quality and value, the longer it’s inside! Yes, alongside Vanilla Factions Expanded – Medieval you can now create a cheese and wine empire! Hopefully this will provide one more reason to keep livestock!
Our systems are heavily moddable and support a variety of mods. With Vanilla Factions Expanded – Insectoids you can now transform insectoid milk into insectoid cheese, and thanks to Sarg Bjornson, you can now utilise 19 (!) types of milk from Alpha Animals, Genetic Rim (plus patches), RimBees and Forsakens: Fauna to create your cheese empire!
New ways of preserving food in the form of canning and deep frying, as well as a brand new condiment system will allow you to create not-so-filling gourmet meals that apply long term effects to people who consume them.
– Packed Meats will collide due to patching a method controlling meal thoughts
Q: How is this mod different to VGP/RimCuisine2 or other food oriented mods?
A: Beyond following the vanilla art style, this series gives everything a unique blessing and curse. Rather than having 20 nearly indistinguishable vegetable plants or meals we at the team believe every player should find something that is useful. Simply put, we add flavor we believe anybody can enjoy. All things are seamlessly merged with vanilla mechanics, making sure you don’t need to re-educate yourself on how the mod works. We also made sure to cut away any unnecessary resource and production chains, making sure to keep everything simple, yet engaging.
Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does! We provided a patch that changes a few names so all mods can work alongside each other
Q: My gourmet meals are not stacking properly!
A: Gourmet meals stack by ingredients list to avoid condiment abuse
Q: Can I deep fry humans.
A: Yes! That’s the reason we made this mod!
Q: Can I eat canned food like a meal?
A: Yes, however pawns will not prioritise it. Canned goods are made as ingredients that never spoil – they can be used in meal recipes.
Q: At what temperature does grilled meal lose it’s bonus?
A: As soon as the game considers it Frozen (Won’t Spoil).
Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!
Q: Will you keep updating the mod with new types of meals?
A: We believe the amount of content in this mod is sufficient – it doesn’t add too much fluff. Instead, any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded – Stews!
Q: Is this mod save game compatible?
Q: These condiments/meals/food cooking techniques are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. It’s a difficult thing, balancing a mod, and we will listen to feedback and adjust it along the way, but realism when it comes to cooking is not our primary concern – gameplay is.
Q: CE compatible?
A: I don’t know, could be.
Graphics are created by me, Oskar Potocki.
Code work created by Sarg Bjornson[www.patreon.com].
Descriptions, balancing and ideas by Chowder.
Code for the 1.19 update provided by Drowsy Corgi. Thanks!
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!
Other modules will come with time. More information can be found on our Patreon page!
This content was uploaded by website visitors. If you notice any mistake, please let us know.