Vanilla Factions Expanded – Vikings
1.0 (17/09/2020): Release
After 6 months in development and almost 2 months in beta testing, we are absolutely ecstatic to show you the effect of our hard work – Vanilla Factions Expanded – Vikings. This mod will enhance your selection of pre-industrial factions by adding two new Viking tribes – both with new, custom-made, legit name generators! It’s up to you to decide whether you want to help them pillage, or get pillaged by them!
This mod utilises a vast amount of new custom code we made available in Vanilla Expanded framework, including custom base generation code, which makes all sieges much more authentic! A number of new weapons, armor, apparel and furniture is also added, greatly adding to your selection of medieval flavour. To those who prefer spacer vibes, rare, experimental cryptotech weapons and armor are also added – now you can literally freeze your enemies as you shoot them!
Various new quests and events allow you to add more dynamic to any playthrough, as they will work just as well for a viking clan as they will for industrial or spacer colony. Hunt legendary creatures, explore ancient dangers, ransack viking tombs or get raided by two new raid types – pillagers, who will come and go like a thunder, stealing your valuables and throwing torches at your base, and slavers, led by a number of wolfhounds, they will try to kidnap all your colonists!
Freya Fierce storyteller introduces a new raid restlessness mechanic, forcing your colony to venture into the world and complete missions in order to remove a stacking debuff for inactivity! Event-wise, she’s just like Randy, but allows you to have 2x as many pawns due to the need for annual caravans.
Error about Royalty DLC Shrines missing is harmless. Please don’t report it.
We are currently not tracking any other issues. If any errors occur, please post them in the comment section. Make sure you include a Hugslib log link, as otherwise we can’t troubleshoot your error as we don’t know what mods interacted with our code.
The way to do it requires you to have Hugslib mod downloaded. Press the green “Share Logs” button in the debug menu and send us the link.
Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.
Erin, an artist responsible for Wooly cow art.
Sarg Bjornson, a programmer responsible for mead code.
erdelf, responsible for facepainting code.
Kikohi, a programmer who wrote a big chunk of this mod’s code.
Taranchuk, a programmer who wrote more complex methods, like raids.
Helixien, a modder responsible for initial design of the mod.
Chowder, a modder responsible for xml tweaks and description writing.
Rimworld is owned by Tynan Sylvester.
Thank you beta testers from our testing channel for long hours of testing and reporting bugs efficiently.
(CC BY-NC-SA 4.0)[creativecommons.org]
Q: Is this mod compatible with Combat Extended?
A: A patch is being worked on by the Combat Extended team!
Q: Will you keep updating the mod with new content?
A: Possibly, but we will much rather focus on developing new modules for the faction mod.
Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.
Q: Does Freya Fierce storyteller limit technology the way Maynard Medieval does?
A: No. She adds a raid restlessness mechanic.
Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however bear in mind you can’t remove factions mid-playthrough, so always backup your save.
Q: Is it compatible with X mod?
A: It is compatible with majority, if not all, mods. In case you encounter errors, please refer to Known Issues section.
Q: How do I remove facepaints?
A: Simply deselect the currently equipped face paint.
Q: Does it work with Rimbees
Check out our collection at:
Required items: Vanilla Expanded Framework
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